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Mkango

I’d like to share my latest personal project, “Mkango.”
It took me nine months to develop it during my free time, and it was an incredibly rewarding experience.

I worked on every stage — Sculpting on ZBRUSH. Modeling, Retopology, UVs, and Rigging on MAYA. ROM (Range of Motion) on MUSH for Body correctives. FACs on ZBRUSH. Texture Painting for skin and fur on Substance Painter. Grooming, Muscles SIM, Lookdev, Lighting, and Render on HOUDINI. (Karma)